Computer Science / UBC Vancouver
I build software and machine learning systems, from neural networks in C to tools that simplify everyday work.
LAST UPDATED: OCTOBER 2026
Jan–Mar 2026
An image upscaler built with SRGAN in PyTorch, trained without pretrained VGG weights.
2024
A neural network built from scratch in C, with over 97% accuracy on MNIST.
View code2025
A concurrent Rust crawler that maps Wikipedia articles and links into a directed graph.
View code2023
Five computational physics simulations built with Python and NumPy.
View code2022
An interactive N-body simulation of Newtonian gravity, built with Pygame.
View codeOngoing
A minimal Hyprland desktop, configured for a smoother daily workflow.
View code2021
An IB extended essay on Shor's algorithm and its implications for cryptography.
Read essay